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The LEGEND of SLEEPY HOLLOW ZINE

  • 12 pp
  • rules light
  • setting book
  • period games & fortune telling

Halloween all year 'round! 

The function of this role-playing game is to explore the setting of The LEGEND of SLEEPY HOLLOW and to possibly influence the decisions of the main characters, and thereby the outcome of the story.  The means of interacting with the setting are determined by non-player characters and the destinations they visit. The goal of this game is to gather with good company in high expectations of the 

Harvest Festival 
where FORTUNES & GHOST STORIES will be told 
as well as MUSIC & DANCING 
PLEASE JOIN US
SATURDAY ALL HALLOWS EVEN’
at the 
VAN TASSEL HOMESTEAD
All Are Welcome

OCTOBER 1790 - EAST BANK of the HUDSON

SLEEPY HOLLOW is a magically gloomy cove along the eastern shore of the Hudson river. Sailors shorten sail and murmur prayers when crossing, and are careful when entering the fog which obscures the small dock of Terry Town.  To the south, the American and British forces occupied front lines in the surrounding forests until 1783. The vast no-man’s land they left behind was now occupied by marauders and mercenaries. To the north lies the SLEEPY HOLLOW Cemetery, and the dark forests beyond.

Having recently gained independence, the inhabitants of Terry Town favor American customs over those of the Old English society such as art & poetry and science & reason are held in high regard - the Constitution was signed in 1787. However, the growth of industry brought changes to society, and in response the artistic movements of the time validated the emotional, the mysterious, and the imaginative, as well as the uniqueness of personal experience.

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Click download now to get access to the following files:

The LEGEND of SLEEPY HOLLOW - A Tabletop Role-Playing Game and Setting Book by Matthew Madsen.pdf 857 kB

Comments

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A beautiful game about the legend of sleepy hollow. You play as attendees to the Tarry Town harvest festival, witnessing the legend first hand. I love how the game present various activities the characters can partake in during the festival. It's refreshing to see a game structured around fixed time and events, instead of being open ended like most RPGs.

Thank you for the kind words!